I worked on was the The Chinese Room game, Everybody's gone to the Rapture. I was the Sole VFX artist on the project with responsibilities for all particle effects work, rigid body simulations the creation of most cutscenes and animation in this game.
This was a massive challenge as I had to design a visual language for showing moments of the past through abstract representations of characters.
My main focus over the course of development was the design, development and creation of the light effects and ambiences in the game. I also created all of the character visualisations for the different scenes. Other work included physics, lens flares and cloth setups as well as setting up all of the water in the game.