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    <lastmod>2023-06-16</lastmod>
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      <image:title>Blog</image:title>
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    <loc>http://www.gamevfxartist.com/blog/2022/11/20/hogwarts-legacy</loc>
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    <lastmod>2023-07-15</lastmod>
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      <image:title>Blog - Hogwarts Legacy - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>http://www.gamevfxartist.com/blog/2018/11/1/total-war-warhammer2</loc>
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    <lastmod>2023-06-14</lastmod>
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    <loc>http://www.gamevfxartist.com/blog/2018/4/4/houdini-trails</loc>
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    <lastmod>2018-06-11</lastmod>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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      <image:title>Blog - Houdini - Trails</image:title>
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    <image:image>
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      <image:title>Blog - Houdini - Trails</image:title>
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  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2018/2/21/halowars-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-03-22</lastmod>
  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2017/5/19/modo-abstracts</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495216452572-F5IDZDVFFNHSMOH5X3FQ/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Coy - This is again a simple particle simulation converted to curves.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495217308406-FU2AEPHZ7ERTBLF9Z79L/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Cloth Sim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495216511744-ETC6N21ZLA0WHTMRBQNO/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Torus Fire - Particle simulation from a torus.   Turbulence used to animate the movement of the particles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495216413444-NZ97LF1QXKQFGIK64NKM/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Pillar - Sphere of curves with procedural noise creating a displacement map to create 'Flowers'.   Also, used procedural colouring of flowers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495216484020-HZ2KME90GPZ1WSYWHBEW/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Branches - This is a particle system that generates curves, using flocking to control their movement.   I then converted the curves into a mesh and grew a set of spheres on the surface with size falloffs.   The spheres are using a subsurface scattering shader to glow the outermost spheres that catch most light.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495216623725-2LEVWQSVWMFI3VL6FO2Z/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Egg - Here is a sphere with 2 levels of the vein shader.   The large vein shader creates a mask for a hair material.   Also hair used for the grass.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1495216527560-CYCS6NSPFF10606EA181/image-asset.jpeg</image:loc>
      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Jellyfish - This is a set of volumes with a various noise shaders to carve out holes in the volumes.   It is also using volumetric lighting to cast light shafts through the scene.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Modo Abstracts</image:title>
      <image:caption>Cube Cloth - Cloth simulation to create shape, distributed with random cubes.</image:caption>
    </image:image>
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  <url>
    <loc>http://www.gamevfxartist.com/blog/2016/4/23/cb-radio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-05-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1463310620064-9OJ6ORT46BIMX55I21BH/CB_radio_Final_Grey.jpg</image:loc>
      <image:title>Blog - CB Radio - Base mesh with no textures</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1463310619731-M99J292PSF86J8H867DB/CB_Radio_Microphone.JPG</image:loc>
      <image:title>Blog - CB Radio - CB Radio handset</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1463310620580-O3IB2061F27T2EYW773G/CB_Reference.jpg</image:loc>
      <image:title>Blog - CB Radio - Some of the reference images used</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Blog - CB Radio</image:title>
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  <url>
    <loc>http://www.gamevfxartist.com/blog/2016/1/5/the-effects-of-everybodys-gone-to-the-rapture-part2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part2</image:title>
      <image:caption>Shot of some of the various character shapes used to create the character visualisations</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part2</image:title>
      <image:caption>Early visualisation for end of game sequence</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part2</image:title>
      <image:caption>A range of poses from my pose setup level – props from the game were added to this level so that I could pose the characters to match the meshes.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part2</image:title>
      <image:caption>End of observatory early screenshot showing a character and the aurora</image:caption>
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      <image:title>Blog - Effects of Rapture - Part2</image:title>
      <image:caption>In-engine character pose representations for a scene that was later moved</image:caption>
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    <image:image>
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      <image:title>Blog - Effects of Rapture - Part2</image:title>
      <image:caption>Some of the smaller effects made for the observatory – some made it into the final game</image:caption>
    </image:image>
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  <url>
    <loc>http://www.gamevfxartist.com/blog/2016/1/5/the-effects-of-everybodys-gone-to-the-rapture</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1452026625378-0DJ92WOHS6I3QR133ISZ/Mote_Progression01.jpg</image:loc>
      <image:title>Blog - Effects of Rapture - Part1</image:title>
      <image:caption>Development of mote visualisations – this was also the initial effect that influenced all light effects in the game</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part1</image:title>
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    <image:image>
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      <image:title>Blog - Effects of Rapture - Part1</image:title>
      <image:caption>From left to right, a lorenz attractor, an image representing the fibonacci sequence and computer generated art similar to spirograph patterns</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part1</image:title>
      <image:caption>Final tilt effect used in the game – each tilt effects size, brightness, etc. was balanced for its location in-game</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Effects of Rapture - Part1</image:title>
      <image:caption>A range of reference material used to create some of the more absract effects in the game – while it may not be obvious how some of the reference material was used in the final effects but it all influenced the final result! - center left image by @jadikan</image:caption>
    </image:image>
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      <image:title>Blog - Effects of Rapture - Part1</image:title>
      <image:caption>Example of light painting photography - work by @jadikan</image:caption>
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  <url>
    <loc>http://www.gamevfxartist.com/blog/2016/1/5/rapture-images</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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    <image:image>
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      <image:title>Blog - Everybody's Gone to the Rapture - Images</image:title>
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  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2016/4/3/everybodys-gone-to-the-rapture</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-02-21</lastmod>
  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2015/8/18/sea-creature</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
    <image:image>
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      <image:title>Blog - Sea Creature</image:title>
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  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2015/8/18/jar-of-balls</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2016/4/3/sniper-elite-3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2013/5/17/flocking-test</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2013/5/16/the-sea</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
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      <image:title>Blog - The Sea</image:title>
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  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/2013/5/16/galaxy</loc>
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    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
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      <image:title>Blog - Galaxy</image:title>
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  </url>
  <url>
    <loc>http://www.gamevfxartist.com/blog/examples/2012/11/17/decals</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1459702110870-2X67ZFZ211DEF5XG66LM/10.60.100.47-image4.jpg</image:loc>
      <image:title>Blog - Bodycount Decals</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/510a5ee1e4b000ead7e0f40d/1459702111058-GQ2JHSQYSCOGOOLK34D2/10.60.100.47-image5.jpg</image:loc>
      <image:title>Blog - Bodycount Decals</image:title>
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      <image:title>Blog - Bodycount Decals</image:title>
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